![real time audio to midi vst reddit real time audio to midi vst reddit](https://www.widisoft.com/images/widi-vst.gif)
If you're using Duck Buddy to avoid bleedthrough so you can optimize your loudness without clipping, you can still get perfect transparency by setting enough lookahead to accommodate the ppq limit, with the caveat that you'll have a bit of variability in the leading ducking, having an extremely subtle effect on the 'punch' of the hit you're ducking. One final note is that the above timing variation is all extremely subtle stuff.
#Real time audio to midi vst reddit manual
Likewise, manually generated midi can be more precise, though if you're creating a manual ghost kick track to match recorded unquantized percussion, you're probably going to have more variability than a ms anyway. This is why you can nudge note positions by less than 1 ms increments and the audio will faithfully follow. The Drums to Midi workflow demonstrated in this video is actually able to do better than this, but why? Well, this 480 ppq limit applies to devices, but not to midi clips.
![real time audio to midi vst reddit real time audio to midi vst reddit](https://i1.wp.com/www.dskmusic.com/wp-content/uploads/2012/01/DSK-Brass.jpg)
At slow tempos, this can result in a noticeable amount of variability in when midi notes get generated for instance, at 60 bpm, note placement relative to the same audio sample can vary by as much as ~2ms.
![real time audio to midi vst reddit real time audio to midi vst reddit](https://vstwarehouse.com/wp-content/uploads/2020/01/blackmagic-768x530.jpg)
MIDI devices effectively operate at 480 pulses per quarter note, which means there's a hidden quantization of note positions. We've been doing some experimentation while working on Duck Call (a companion plugin to generate MIDI for Duck Buddy to consume) and it's working fairly well, but we've discovered some interesting limitations in Live.